Content tagged with: mobile
This talk shows, in detail, how to use the server-code optional backend on the Google Cloud Platform to store application and game state in the cloud. We will then walk through adding your own custom logic via Google Cloud Endpoints and the Google Plugin for Eclipse.
Mobile and Cloud Computing are two strong trend in software development. More and more enterprise apps are becoming mobile and at the same time, IT departments are adopting Cloud Computing en masse. So what lies at the intersection of these two powerful forces and how does an Android developer build an enterprise mobile app that takes advantage of the Cloud?
Learn how to build mobile applications for Windows Phone 7, iOS, and Android that are backed by scalable cloud components hosted in Windows Azure. This demo-focused session will cover the end-to-end experience and address how to tackle issues such as authentication, storage, and notification using the Windows Azure Toolkit for Windows Phone 7, iOS and Android.
This video covers the recent release of the Windows Azure Toolkit for Android, along with updates to the Windows Azure Toolkits for Windows Phone and iOS.
Users and providers of mobile device access to cloud environments can expect cyber attacks to continue to exploit weaknesses in cloud networks. This article discusses mobile cloud security issues by looking at the current state of cloud security breaches, vulnerabilities of mobile cloud devices and how to address those vulnerabilities. It also presents potential future issues in securing the mobile cloud and opportunities for developers.
Windows Azure is far from a single-platform environment. To demonstrate its power, this article shows how to build the same Azure application for three different mobile platforms: Windows Phone 7, jQuery and Android.
This video presents the evolution of mobile devices, how to get around limitations by integrating mobile systems with the cloud and make use of RESTful services, what is a basic mobile architecture and how it can be implemented.